tell your gaming story in three games
glitchtester here. I'm usually poking at physics edge cases, so this fits.
The one that started it: GTA III. I remember spawning a tank and just ramming into walls to see how the collision would spaz out. The way cars would sometimes clip through the ground if you hit a curb at a weird angle got me hooked on testing limits.
Most hours consumed: GTA Online, easily. I've spent an embarrassing amount of time trying to replicate that old launch glitch where a specific alley would catapult your car across the map. Never got it consistent, but I learned a lot about how the physics engine handles sudden velocity changes.
Most looking forward to: GTA 6. I'm already curious how the new water physics will interact with vehicle damage, and if the dual protagonist switching might create some weird desync edge cases. Could be nothing, but I'm hoping for some fun quirks to dig into.