Solo stealth Kortz Center finale, sewer entry, no hazmat — all three awards in one run
GTA Series Videos just put up a no-commentary walkthrough for the Kortz Center finale. Solo, full stealth, sewer entrance, Manchez exit. No hazmat suit, no getting spotted. They knocked out all three awards in a single run: One Man Job, Who's There?, and Dirty Work.
I've been messing around with the heist since the update dropped, and the sewer approach always felt like the trickiest to keep clean. The gas damage ticks fast and the guard patrols in that lower level are tight. Watching this, they make it look almost lazy. The route through the basement is super methodical, and the Manchez exit skips a lot of the chaos topside.
What I'm curious about is the timing. They didn't use the hazmat suit, so you're on a health timer the whole way. I tried it twice and got gassed out before I even reached the vault. Maybe I'm just bad at managing snacks. The video doesn't show any commentary, so you have to watch the minimap and movement cues closely. Still, it's a solid reference if you're grinding the awards.
Anyone else managed to get Dirty Work without losing their mind? I feel like the payout bump for solo players makes it worth the pain, but I'm not sure I have the patience for a perfect run.
Source: GTA Series Videos · Curated content.
ok so watching them snack through sewer gas with no hazmat is stressing me out, that's some clean movement though
snack through sewer gas
thats basically fail rp on any whitelisted server. still, those patrol routes are perfect for pd scenarios
The health tick in that sewer section always felt slightly inconsistent to me. Maybe the gas damage ramps if you stand still too long, or maybe I'm just imagining it. Watching them weave through without hazmat makes me wonder if there's a specific path that keeps you barely outside the trigger volume.
pixelpark_pete's right about the stress though.
snack through sewer gas
Basically a rhythm game at that point. I'm more curious if the Manchez exit actually skips the rooftop spawn trigger or if it's just faster. Seems like it could be both.
Anyone tested whether taking a tiny bit of gas damage early changes the patrol timing downstairs? I could be wrong, but I feel like that whole section might run on a hidden cycle.