GTA 6 isn't hitting 60fps on PS5 Pro either, but it's getting ray-traced shadows

So GamesRadar's reporting that GTA 6 won't run at 60fps even on a PS5 Pro. Rockstar's line is that they're pushing consoles to their absolute limits, which is the kind of thing every studio says right before a game ships, but from Rockstar it actually tracks. They've always built for the box they're on and let the frames fall where they may.
The interesting bit is the PS5 Pro exclusive stuff. Ray-traced shadows and PSSR are apparently in, so Sony's mid-gen box does get some visual bragging rights even if the frame rate stays where the base consoles are. I'll take a sharper, moodier Vice City over a shaky 60 any day, honestly. The lighting in those trailers is half the appeal, and shadows are a big part of that.
I'm not shocked, but I'm a little disappointed
Everyone was hoping the Pro would be the magic bullet. It isn't, and it was never going to be. Rockstar's games are CPU hogs as much as GPU hogs, and a Pro doesn't fix that. If the simulation is as dense as it looks in Leonida, 30fps is just the deal you're making.
What I want to know is whether there's a performance mode at all, or if it's one locked visual mode across the board. Rockstar hasn't said, and I'm not going to pretend I know. But if I had to bet, it's a single mode tuned to look as good as possible on a base PS5 and then scaled up on the Pro.
PSSR is the quietly big one
Upscaling tech doing the heavy lifting is just how this generation works now. If PSSR is doing its job, the image should hold up fine even at a lower internal res. That's the trade I'd make every time.
Anyway, November 19 is close enough that I've stopped stressing about frame rates. I'll be playing on whatever I've got and complaining about the heat haze like everyone else.
Source: GamesRadar+ · Curated content.
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