Push Square's asking if 30fps on PS5 is a dealbreaker for GTA 6, and the comments are exactly what you'd expect
So Push Square put up a poll asking the question everyone's been chewing on since Rockstar confirmed the frame rate target: is 30fps on PS5 a dealbreaker for GTA 6? And the answer they got from Rockstar earlier is that it's 30 on both the base PS5 and the PS5 Pro. Not 60 with a performance mode, not 40 on a VRR display. Just 30.
I get why people are annoyed. We're deep into this console generation, most big releases give you at least a performance toggle, and a flagship like this landing at 30 feels like a step back on paper. The Pro crowd is probably the loudest about it, since they dropped the extra cash expecting some headroom.
But come on, it's GTA
Rockstar has always pushed visuals over frame rate, and Leonida looks like it's doing a lot. The Pro is at least getting ray traced shadows and a cleaner image, so it's not like the extra hardware does nothing. Whether that's enough to justify the price of the console is a whole other argument.
30fps didn't stop GTA 5 from selling 235 million copies, and it won't stop this one either.
My honest read is that most people complaining will still be there on November 19 with the disc in the drive. The poll is fun to argue about, but a dealbreaker implies you'd actually skip it, and I don't know a single person who's cancelling a pre-order over a frame counter.
What would actually change your mind
- A performance mode patched in later, even if it's rough
- Rockstar saying nothing and letting the game speak for itself
- Digital Foundry doing their thing on launch week
None of that is confirmed, by the way. I'm just listing what people in the comments keep bringing up.
Are you actually bothered by 30fps, or is this one of those things we all complain about and then forget the second the game boots up?
Source: Push Square · Curated content.
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