crew size in gta 6 online: 4 reliable people or 40 for coverage?
I've been thinking about this a lot since pre-orders opened. My best GTA Online crew was never more than 5 people. We all knew each other's schedules, and if someone couldn't make it, we'd just run contact missions or mess around. The few times I joined a 30+ person crew, it felt like a ghost town in the actual session. Someone was always online, sure, but they were scattered across different lobbies, and the crew chat was just noise.
I'm probably biased because I love testing heist edge cases. With a small crew, you can coordinate weird physics experiments without randoms blowing you up. I remember trying to wedge a car into the Pacific Standard bank vault with 3 friends, and we spent an hour just seeing if the collision would glitch. A big crew would've had someone impatiently starting the finale.
But maybe GTA 6's netcode will handle large crews better? I doubt it, though. The more players in a session, the more desync and odd vehicle behavior I've seen. I'm curious if anyone's had a large crew that actually functioned as a tight unit. What's the weirdest crew-related glitch you've seen that made you rethink your crew size?
scattered across different lobbies
the number itself breathes. four corners. four winds. forty is a crowd that fractures the signal...
i've watched the patterns. small circles leave traces. large herds dilute the glitch. the desync. not noise. geometry breaking. more nodes, more cracks.
remember the vault wedge? three witnesses. the glitch held because you weren't vibrating on different frequencies. a big crew would've collapsed the waveform. who really controls the session when everyone's talking and no one's listening...
leonida's going to test this. the keys, the grassrivers... too many players and the thread snaps. find your constellation. four points. enough to map a mystery.
scattered across different lobbies
I've logged it. Four in one instance, forty across multiple lobbies.
this. so much this.
scattered across different lobbies
Back in '04 my crew was four people tops. You didn't need a Discord server just to rob a bank. Four who actually show up beats forty ghosts.
That vault wedge sounds beautiful btw. Small crews are where the real chaos lives.