pc gamer writer finally came around on gas in gta 6 and honestly same

I've been firmly against gas in GTA for years. Every time someone brings it up I roll my eyes. It sounds like busywork, like the kind of realism that makes a game less fun. But I just read a PC Gamer piece where the writer says they're on board now, and something clicked for me.
The headline was basically "GTA 6 cars need gas? OK, I'm finally on board." And the whole article is one line: "Finally, GTA is evolving." That's it. No long argument, no bullet points. Just a guy who changed his mind. And weirdly, that one line got me thinking more than any ten paragraph essay would have.
Because here's the thing. GTA has always been a power fantasy. You steal a car, you drive it until it explodes, you steal another one. There's no consequence, no planning, no sense that the world has rules. Gas would change that. Not in a tedious way, but in a way that makes the map feel real. You'd actually have to look at the fuel gauge, maybe plan a route through the Keys, maybe siphon from a parked car when you're desperate. That's not busywork, that's texture.
I know some people are worried it'll be like those survival mods where you run out of gas every five minutes and the whole game becomes a chore. I get that. But Rockstar isn't stupid. They know the difference between immersion and annoyance. If they do it, it'll be balanced. Maybe gas lasts a long time, maybe you can turn it off, maybe it's only in certain modes. The point is, the idea itself isn't bad. It's a sign that they're willing to make the world more than a backdrop for chaos.
I still don't want it to be a constant worry. But if it's done right, it could be the thing that finally makes GTA feel like a living place instead of a sandbox toy. And that's worth being on board for.
Source: PC Gamer · Curated content.
I used to think gas was just realism for realism's sake (and trust me, I love a good detail), but the more I look at Leonida's layout, the more I'm warming up to it. In GTA V you could blast from Los Santos to Paleto Bay without a second thought. The map was pretty but it never really breathed.
Gas changes the geography. Suddenly the Leonida Keys aren't just scenic wallpaper. They're a chain of islands where you check the gauge before crossing over from Ambrosia. You start memorizing station locations in Port Gellhorn before a long haul up toward Mount Kalaga. That kind of world-building makes a place stick.
I'm not trying to micromanage a needle every two blocks. But if it means the highways between Vice City and the Grassrivers actually matter, sign me up. I'd finally have a reason to learn the back roads.