rockstar has a whole team of writers just for pedestrian dialogue in gta 6

Saw this on GamesRadar and it got me thinking about how much detail they're putting into the little things. Apparently Rockstar has a dedicated team of writers whose entire job is pedestrian dialogue. Like, not mission writers who also do some side lines. A whole separate group just for the random NPCs you pass on the street.
The quote they gave was "No one you meet is an extra." That's the kind of thing that makes me way more hyped than any new trailer could. GTA 5 had some funny pedestrian lines but after a few hours you start hearing the same stuff over and over. If they're staffing up specifically for this, the variety might actually be insane.
I remember in RDR2 the camp conversations and random encounters felt endless. You could walk through Valentine a hundred times and still hear something new. If GTA 6 is getting that treatment for every single person walking around Vice City, the world is going to feel alive in a way we haven't seen before.
Also makes me wonder how they're handling the writing pipeline. Do these writers get to see the map and write lines for specific neighborhoods? Like, will people in Port Gellhorn talk different from people in the Keys? That would be a huge step up from the generic "hey watch it!" stuff we've had for years.
Not gonna lie, I'll probably spend my first few hours just walking around listening to people argue about nothing. That's the real endgame content for me.
What kind of random pedestrian lines are you hoping to hear in Leonida?
Source: GamesRadar+ · Curated content.
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