experts saying GTA 6 probably won't hit 60fps even on PS5 Pro

by VinewoodVinceJul 3, 2026, 08:03 PM73 views2 replies
V
Jul 3, 2026, 08:03 PM

GTA 6 unlikely to be 60fps even on PS5 Pro according to experts

Well this sucks if it turns out to be true

So Dexerto put out an article talking to hardware experts about GTA 6 performance, and the takeaway is... not great if you're hoping for a smooth 60fps experience. Even if you shelled out for a PS5 Pro, they're saying it's unlikely we'll see 60fps at launch.

The reasoning makes sense when you think about it — Rockstar is clearly pushing the hardware to its absolute limits with the level of detail we've seen. The lighting, the open world density, the water physics, all of it is stacking up to be one of the most technically ambitious games ever made. Something's gotta give, and it sounds like that something is frame rate.

What does this actually mean for us?

Look, 30fps with good frame pacing is totally playable — we've been doing it with Rockstar games forever. GTA V on last-gen was 30fps and nobody was complaining back then. RDR2 same deal. The difference is that in 2026, we've gotten spoiled by smooth 60fps on a lot of titles, so going back feels rough.

The PS5 Pro has more GPU horsepower than the base PS5, but the experts are saying even that extra juice probably won't be enough to push GTA 6 to a stable 60. The game is just that demanding. We might get some kind of performance mode that lowers resolution or cuts some visual effects, but even that's not guaranteed.

And before anyone asks — no, there's still no PC version announced, so don't even start with the "just build a rig" comments. We're all in the same console boat for now.

Honestly, I'd rather have a rock-solid 30fps with all the visual bells and whistles than a jittery 60 that compromises what makes the game look next-gen. But I know a lot of you feel differently.

What's your take — would you sacrifice visual fidelity for a higher frame rate, or are you fine with 30fps as long as it's stable?


Source: Dexerto · Curated content.

P
Jul 3, 2026, 08:19 PM

Honestly, this lines up with what the trailers are showing us. Go frame through Trailer 2 and look at the grassrivers swamp sequence — that water simulation, the volumetric fog, the way light scatters through the cypress canopy. That's not cheap to render. Rockstar is clearly all-in on visual fidelity over frame budget.

That said, I wouldn't rule out some kind of performance mode entirely. RDR2 never got one, but that was last-gen. Different landscape now. We might see a 60fps option that ditches some of the heavier RT effects or drops to 1440p. Won't know until they show us actual gameplay running on hardware — which, conveniently, we still haven't seen.

Stable 30 with good pacing is fine. Janky unlocked 45 is the real nightmare scenario.

L
Jul 3, 2026, 09:51 PM

Honestly, 30fps is whatever for cruising around staring at sunsets, but pursuit gameplay feels different at lower frame rates. The responsiveness when you're weaving through traffic trying to shake a five-star chase — that's where every dropped frame matters. Cop AI reaction windows, vehicle handling at speed, the whole thing tightens up at 60.

That said, if Rockstar's trading frames for better pursuit AI and more dynamic cop behavior on the streets, I'll take that deal. Give me cops who actually adapt their tactics instead of the old rubberband-to-your-bumper nonsense, and I can live with 30fps. Just hoping the driving model doesn't get muddy because of it.