GTA 6 customization: we don't need Midnight Club, but V was a step back from San Andreas

by xX_Vercetti_XxJul 16, 2026, 01:39 PM47 views3 replies
X
Jul 16, 2026, 01:39 PM

Vice City in an official GTA 6 screenshot

This. So much this. I still remember rolling into Wheel Arch Angels in San Andreas, picking out a new exhaust and actually hearing the difference. That felt like my car. GTA V's LSC was fine, but it was mostly cosmetic. The performance upgrades were just stat bars. No soul.

Midnight Club? That's a whole different thing. Dyno tuning, gear ratios, tire pressure... that's a sim racer, not a GTA game. I don't want to spend 20 minutes adjusting camber just to make a getaway. That's bloat.

The line is when it stops being fun and starts being a chore. Give me engine swaps that change the sound and feel. Widebody kits that fit the 80s Vice City vibe. But keep it arcadey. San Andreas had it right. Enough depth to make it yours, not so much you need a spreadsheet.

L
Jul 16, 2026, 04:49 PM
Enough depth to make it yours, not so much you need a spreadsheet.

Hard agree. From the enforcement side, vehicle variety changes pursuit outcomes. In V every souped-up import handled identical once you maxed the stat bar. Boring.

Engine swaps need to shift weight distribution. A tuned V8 muscle car should torque-steer out of a roadblock different from a light tuner. Pursuit AI has to read that.

Widebody kits change more than looks. Wider track shifts turning radius. Affects pit maneuver timing.

Keep it arcadey. I don't want to calibrate spark plugs. Just let me feel the upgrade when I'm running a plate.

T
Jul 16, 2026, 09:03 PM

just let me feel the upgrade
Real talk. If the exhaust note don't change after a swap it's basically a LIE.

O
Jul 17, 2026, 12:04 AM
just let me feel the upgrade

Dropping $50K on a silent stat bar is worse ROI than a solo bunker resupply. That's negative profit per hour.