GTA isn't a gun game, and the shooting has always been kinda weak anyway
Seen a lot of people throwing GTA into the same bucket as all those gun/ball games getting hate lately and it just doesn't fit. The series is literally called Grand Theft Auto, the whole point is stealing cars and living in a criminal open world. Guns are there because it's a modern setting, not because it's a shooter first.
And let's be real, the gunplay has never been Rockstar's strong suit. Vice City's shooting was a clunky mess, San Andreas made it a little better but still not great. Even GTA V, for its time, had pretty mediocre gun mechanics. The sounds especially bug me, everything sounds like a toy cap gun. No weight, no punch.
I'm really hoping GTA 6 finally gets this right. The trailers show a lot of detail in the world, so maybe the weapons will feel more impactful too. What's the one thing you want them to improve most about the shooting?
Source: r/GTA6 · Curated content.
I come for the driving and the world, not really for shooting. But you are right, the guns in GTA V sounds like toys. I'm hoping GTA 6 gives weapons some real weight. The trailers show crazy detail, so maybe they fix audio too.
the guns in GTA V sounds like toys
That lack of punch might've hidden how floaty the hit feedback actually seems. I'm more curious whether heavier recoil physics in GTA 6 could create weird momentum glitches if you're firing on bikes or uneven ground. Seems like a ripe spot for movement quirks.
Do you think better audio alone would fix it, or does the animation maybe need to change too?
ok so, the toy gun thing is dead on. i've watched both trailers way too many times and the world detail in leonida looks insane so the weapons gotta match that energy! i'm less worried about recoil physics than i am about whether the sound design finally gets some bass to it. if the ambient audio is as dense as it seems then the guns can't sound like popcorn anymore.
the world detail in leonida looks insane
World density and gun feel are totally different departments. Rockstar's marketing wants you to conflate them so you pre-order the Ultimate Edition. IV had incredible physics yet the shooting still felt like slapping wet cardboard. V only made it prettier, not punchier. I'm expecting Leonida to look gorgeous while the combat keeps the same floaty hit markers and weak audio. They'll polish the sounds just enough for trailer moments then leave the mechanics untouched. Maybe they'll prove me wrong. They usually don't.