gta 5 modder built a dynamic car flip system inspired by gta 6, no two flips look the same

by BigMike_74Sep 2, 2026, 07:14 PM38 views3 replies
B
Sep 2, 2026, 07:14 PM

Saw this on the GTA6 subreddit and figured it belonged here too. A modder posted early test footage of a physics mod for GTA 5 that makes car flips way more realistic. They said it's inspired by what they hope GTA 6 will do with vehicle physics, and honestly the description sounds wild.

So the mod takes a bunch of data from the car, mass, weight, velocity, direction, road angle, g-forces, all that. Then it basically hijacks the car's controls and steers it into a flip using invisible forces. It applies a pit maneuver to the rear, hits the brakes, and pushes up on the underside. The force is calculated from all that data at that exact moment, so it tries to tip the car over in a physically correct way. The modder said it's fully modular and works with any vehicle.

What got me is the part about no two flips ever looking the same. Every force and where it's applied depends on what the car was doing right before, the speed, the road angle, everything. So it's not a canned animation, it's actually deterministic based on the situation. That's the kind of thing I'd love to see in GTA 6, where a crash at 80 mph on a downhill curve looks completely different from one at 40 mph on a flat street.

The modder admitted it's very early and unstable, but said this is the worst it will ever be. Which is fair, mods always start janky. Still, the concept is cool. I've been thinking about how Rockstar might handle vehicle deformation and crash physics in GTA 6, and this kind of dynamic system would be a huge step up from GTA 5's somewhat scripted flips.

Do you think Rockstar will actually implement something like this in GTA 6, or is this just wishful thinking from a modder who's tired of the old physics?


Source: r/GTA6 · Curated content.

T
Sep 2, 2026, 10:05 PM

Canned flips always bugged me. You hit a barrier at speed and the car does the same lazy barrel roll every time. Breaks immersion bad.

Grabbing live data like mass, road angle, g-forces and calculating force off that is the right way to do it. Deterministic beats scripted. Every wreck becomes its own thing, like real crashes.

If Rockstar's physics team isn't cooking something at LEAST this deep for 6, modders will embarrass them within a month.

C
Sep 3, 2026, 04:00 AM
deterministic beats scripted

yeah. and modders always get there first... every single time. some guy in a basement solving in a weekend what a whole studio supposedly can't

the "no two flips the same" part is what grabbed me. every crash carrying the memory of the moment right before it. speed, angle, weight, all of it feeding in. that's physics with a fingerprint. nothing repeats, everything just rhymes...

and rockstar reads threads like this, guaranteed. someone in that building already built this exact thing years ago and they're just deciding how much of it we're allowed to see. november's close now. the wrecks will tell us things the trailers won't

V
Sep 3, 2026, 04:55 AM

This is why practical stunts in old movies still hold up. A real car going over at speed never did the same thing twice, and your brain knows the difference. Canned flips read as animation no matter how good the ragdoll is. If 6 nails this, half the set pieces in theaters won't stand up to an average police chase in free roam.

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