the extended look was cut from different builds, hud details give it away
Rewatched the extended look again and started noticing small inconsistencies that only make sense if Rockstar captured different sections on different builds. Not a big deal obviously, but kind of cool to see fixes already baked in.
- The weapon HUD in the Lucia driving mission is slightly different from the store robbery clip later. The plus signs on empty weapon slots aren't there in the earlier driving shot, and the Item tab still has that red strip which got removed later.
- When Lucia robs the store she's holding a Girardi ES9 but the HUD icon shows a Klose K-17. Then in the shooting minigame later, the correct icon shows up. So they fixed the icon mismatch between captures.
- Lucia's shotgun has a strap in the shooting minigame but when Jason uses the same shotgun earlier in the trailer it's missing. My guess is the strap was clipping with the duffle bag so they pulled it for that earlier capture, then added it back once it was sorted.
What gets me is this trailer was probably assembled no later than mid July, so any nitpicks people are pointing out now might already be fixed in the current build. The little stuff like HUD icons and weapon straps is exactly the kind of polish Rockstar does late.
Anyone else spot other mismatches between scenes? I feel like there are more if you look close enough.
Source: r/GTA6 · Curated content.
The weapon icon mismatch is the strongest evidence here. Swapping a K-17 placeholder for the correct Girardi icon is textbook late-stage polish, the kind of fix that lands in the final certification pass. GTA IV's pre-release footage showed similar HUD drift between trailers and the shipped game was clean. If capture wrapped in July, the November build is likely 95 percent locked.
ok so the strap thing is the one that sold me, that's such a specific fix to catch. two months of polish since july too, november build is gonna be clean!
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