the realism crowd is already exhausting me and the game isn't out yet
Saw another post complaining that after 13 years Jason grabs a beer from the fridge and it just spawns in his hand, like that's some massive failure. I don't get that crowd at all.
Honestly I'm on the other side of this. I'm more worried about realism going too far. Some creators got invited back in July and from what I've heard, you can't just steal any car off the street. Sometimes you have to make a key duplicate or something first. Cops can recognize you even if you haven't done anything wrong. And you have to refill gas in your car. That last one sounds like it could get real annoying real fast.
But I'm not gonna judge the game before it's out. Everyone's gonna be playing it 24/7 anyway. GTA 6 has a massive community and not everyone will love every single choice, but seeing complaints like this before the game even launches makes my brain hurt.
Do you think Rockstar will let us toggle some of the more tedious realism stuff or are we stuck with it?
Source: r/GTA6 · Curated content.
The gas thing is the one I'm actually curious about. If you run dry mid-chase, does the car sputter and coast or just die instantly? Feels like there's a fun edge case either way, especially if you can coast downhill to a station.
On toggles, I doubt it. Rockstar usually commits to their systems, RDR2 never let you switch off cores. Could be wrong though.
coast downhill to a station
That plus Mount Kalaga's elevation would be great (finally, a mountain that matters for gameplay). If fuel's real, the whole map rhythm shifts. Gas stations in GTA V were just things you blew up on the north side of Los Santos. Run dry somewhere past Ambrosia or deep in the Keys though, and suddenly the state feels huge again. I'm into it.
Gas stations being real stops is the one realism thing I'm fine with. Long cruise through the Keys, needle dropping, you pull in and fill up. That's car culture. Sunday drive stuff.
The key duplicate thing worries me more. Boosting cars is HALF the fun. If every steal turns into a chore my garage dreams are dead.
Most of this reads as prep work to me, and prep is where jobs are won.
1. Gas. Top off before the job, scout a station near the escape route. A minute of downtime beats coasting to a stop on three stars. 2. Key dup. Kills the impulse boost, sure. For a planned score it just means your wheelman lines up the getaway car a day early instead of grabbing whatever's parked outside. 3. Cop recognition. Rotate rides, don't run two jobs in the same car. That's already decent practice.
On toggles, glitchtester's probably right, Rockstar commits to their systems. So I'd rather build the checklist now than wait on a menu option that never comes. If fuel and heat are real, route planning actually matters, and that's the part of these games I've always wanted more teeth on anyway.
Boosting cars is HALF the fun
Exactly my fear. It's in the name of the game, no? If I need to do paperwork before every boost I'm gonna cry a little.
And the gas, man. Here in Brazil filling the tank already hurts my wallet in real life, now the game gonna make me feel that pain too? Cruel from Rockstar.
But what MapNerd said about the map feeling huge is true I think. Running dry in the middle of the Keys sounds annoying and also sounds like a good story for later.
On toggles, I think glitchtester is right, Rockstar commits to their systems. Maybe online gets softer rules one day, but day one we eat the whole meal.
Got a take on this?
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