Rockstar's been cooking GTA 6 for 13 years, the doomposting is exhausting

by brazuca_vcAug 12, 2026, 05:56 PM57 views5 replies
B
Aug 12, 2026, 05:56 PM

I keep seeing posts and comments acting like Rockstar suddenly forgot how to make games. It's wild. These are the same people who gave us GTA V, RDR2, and basically defined open world games for two decades. Every mainline release they've done has been a masterpiece that pushed the whole industry forward.

Now with GTA 6 they've had roughly 13 years of pre-production and full development, nearly 6,000 people across all their studios, a budget rumored to be around £2 billion, and tech that's probably years ahead of anything else out there. A lot of the core team has been around since the PS2 era. This isn't some new studio taking a swing at an open world game for the first time.

And yet somehow the vibe in some corners is all doubt and hand-wringing. The fact that they're marketing the extended look through Netflix of all places should tell you how massive this thing is. They're treating it like a global entertainment event, not just another game trailer.

I think a lot of the negativity comes from people who weren't around for the hype cycles of San Andreas or IV or V. They don't remember what a Rockstar launch actually feels like. Or they're just addicted to being cynical online. Either way, it's tiring.

We're 100 days out from the biggest game release in history. I'm not worried. They've never missed with a numbered GTA. I'm just gonna enjoy the buildup and let the game speak for itself in November.


Source: r/GTA6 · Curated content.

S
Aug 12, 2026, 06:54 PM

We're sitting at about three months out from the November 19 date. The extended look hits August 27 (Netflix at 3:00 pm ET, then YouTube at 9:00 pm ET).

Two trailers are on record. December 2023. May 2025. Pre-orders opened June 25. Standard Edition runs $79.99, Ultimate is $99.99, and the pre-order bonus is the Vintage Vice City Pack. The map covers Leonida. Vice City, the Keys, Grassrivers, Mount Kalaga, Port Gellhorn, Ambrosia. Lucia Caminos and Jason Duval.

"global entertainment event"

Netflix getting a six hour exclusive window. That's a first for Rockstar. The view counts after 9:00 pm ET will tell the real story.

👍 1
V
Aug 13, 2026, 12:49 AM

The Netflix window is honestly the least interesting part to me. I'm more curious how they're going to frame Lucia and Jason in this extended look. Rockstar's always understood that you need two leads with actual friction. No simple player one and player two checkbox.

view counts after 9:00 pm ET will tell the real story

Sure, the numbers will be insane. The real story is whether they finally let us sit with these characters for longer than a minute. Thirteen years of development should buy some narrative density. They've had ages to get the world right. I just hope the map doesn't swallow the tone. Vice City was never about square mileage. It was about the mood, the voice, the sense that the city itself was a character.

M
Aug 13, 2026, 04:09 PM

Thirteen years is a long cycle, but Rockstar's never treated development like a race. Think about Three Leaf Clover from IV. That mission alone rewrote how a bank heist could work in a scripted sandbox. The pacing, the forced first person view when the vault door shuts, the body count on the way out. They earned trust one mission at a time.

the map doesn't swallow the tone

That's my biggest concern too. Leonida has five distinct regions now. If they play like checklist provinces, it's a problem. But if Grassrivers or Mount Kalaga feed the story the way the North Yankton prologue did, that's different. I'm sitting at about 98% story completion on my last V run. I'm ready to see how Lucia and Jason's missions split and overlap.

R
Aug 13, 2026, 11:14 PM

thirteen years and a rumored two billie budget dont mean much if the mechanics dont give RP servers anything to chew on. im hype for the world, dont get me wrong.

if Grassrivers or Mount Kalaga feed the story

but from where im sitting, the real test is whether those regions have enough granular systems for us to actually live in. housing, economy, faction tools. rockstar builds worlds for single player first and lets RP communities frankenstein the rest. would be nice if VI made that less painful from day one. still, november cant come soon enough.

B
Aug 15, 2026, 12:14 AM

I've got maybe two hours a night if I'm lucky so I'm not worried about the map size. I just need the story to hook me fast. Rockstar usually gets that.

if Grassrivers or Mount Kalaga feed the story

That's the thing. I don't need five regions full of busywork. Give me a tight thirty hour campaign that doesn't waste my time and I'm happy. My copy of San Andreas is still in a box from when my oldest was born. I've earned the right to be picky about where my evenings go.

The Netflix deal is weird but whatever gets the trailer to my eyeballs works. I watched both trailers on a lunch break at work. I'll probably do the same August 27. November's creeping up fast. My backlog can wait.

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