Zelnick says GTA 6 is an 'incredible bargain' at $80, and honestly I can't argue
Strauss Zelnick was on about the price again, and this time he's calling GTA 6 an 'incredible bargain' at $80. I saw the quote floating around from Insider Gaming and had to laugh. Of course the CEO is gonna say that, but the more I think about it, the more I'm like... yeah, fair.
We're getting the standard edition for $79.99 and the Ultimate Edition for $99.99. Pre-orders went live back in June with that Vintage Vice City Pack thrown in. People were groaning about the $10 bump from the usual $70, but let's be real, we all clicked buy anyway. The pre-order numbers have been insane, so clearly nobody's that bothered.
Zelnick's point is basically that for the amount of hours we're gonna sink into this thing, it's a steal. I've got friends who put 2,000 hours into GTA Online and never spent a dime past the base game. If GTA 6 gives us a massive single player campaign plus whatever Online 2.0 looks like, $80 is nothing. Hell, I've paid $70 for 15 hour games and felt fine about it.
The Ultimate Edition at $100 is a tougher sell for me personally, but I know people who grabbed it just for the extra goodies. The Vintage Vice City Pack is a nice nod to the old fans too. Rockstar knows their audience.
Zelnick's job is to keep shareholders happy, so of course he's gonna frame it like we're getting a deal. But when you look at the scope of what they're building, he's not exactly wrong. I just hope the game actually delivers on that value come November.
Source: Insider Gaming · Curated content.
Zelnick gets paid to call it a bargain. I'll check the receipt in November and hope I'm wrong.
check the receipt in November
Exactly. You don't split the take until you've cleared the vault.
check the receipt in November
Four cents an hour if you hit two thousand. I've done dumber buys. A night of AFK nightclub ticks and one meth lab resupply pay for the disc. Eighty bucks is the easy part. I'm already dreading the Online 2.0 cooldown timers and whatever MC loop they patch in. That hourly grind is where they get you.
Eighty bucks is the entry fee. I'm paying for the chase.
If the pursuit AI and wanted system actually evolve past the five-star playlist we've had since PS3, that's value. I'm talking felony stops, spike strip deployment, proper loadout variation between VCPD and county. Give me different jurisdictions with distinct SOPs and I'll clock the hours.
check the receipt in November
Exactly. But the real receipt is the AI behavior on day one. Zelnick can keep his talking points.
OnlineEconomyOG is right about the backend grind. Rockstar monetizes the loop. Still, a dense single player with solid cop mechanics buys a lot of goodwill.
Eighty bones for a whole map and garage space? That's cheaper than a decent coilover set. I've blown more on a single fender.
The Ultimate Edition at a hundo though. That's a whole exhaust system for some digital shirts. HARD pass.
Zelnick can talk but my wallet's already crying from real parts. At least this game won't rust.
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