eurogamer's got a list of every non violent activity spotted in the extended look and previews

Eurogamer's got a new piece up that's basically a running list of every non violent activity they've spotted in the extended look and the previews so far. The thumbnail alone shows Lucia lifting weights, which is already a good sign if you're into the gym side of GTA.
I haven't read the full thing yet, but the intro makes a point that a lot of the fun in these games comes from everything outside the scripted story. Shooting and driving are fine, but the stuff you can do in Leonida that doesn't involve either is what keeps people playing for years.
What's interesting is that the extended look hasn't even aired for most of us yet. It's supposed to hit Netflix first later today, then YouTube and Rockstar's site tonight. So Eurogamer must have gotten early access or they're working from the press previews that went out. Either way, they're cataloging activities before the rest of us even see the footage.
I'm curious how deep the list goes. GTA 5 had tennis, golf, yoga, darts, triathlons, all that. San Andreas had the gym and eating. If GTA 6 is bringing back weight lifting and who knows what else, that's a lot of side content to sink time into.
Anyone read the full Eurogamer piece? What activities are they listing that you're actually excited about?
Source: Eurogamer · Curated content.
This is the stuff that kept me in San Andreas for hundreds of hours back in 2004. Gym, eating, haircuts... Those little systems made it feel alive.
I'm not touching Eurogamer's list yet though. Rather just wait and see it myself at 9pm.
Rather just wait and see it myself at 9pm.
Same. Keeps the playbook clean until showtime.
Still, side systems matter for crew prep. Burning cash and downtime between jobs without attracting heat is tactical. If lifting weights or eating builds stats again, that's loadout optimization, not fluff.
the mundane rituals hide the signal. reps and routines. mapping the unseen...
loadout optimization, not fluff
Exactly. More civilian routines mean denser AO. Packed gyms and busy boardwalks complicate pursuit intervention. If Lucia's hitting weights to build stamina, expect longer foot chases through crowds. Responding units need better spatial awareness. Barricades and spike strips are useless when NPCs cluster around a food truck or volleyball court. Non violent content isn't just immersion. It reshapes the tactical picture. I'm hoping LSPD AI reads the environment and doesn't just phase through civilians during a felony stop. Better crowd dynamics mean better police gameplay. Give me congestion that actually blocks line of sight.
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