rockstar saying they're nervous about gta 6 is the most human thing they've said in years

Saw the Dexerto piece about Rockstar admitting they're nervous for GTA 6. They know it has to be perfect, and that's a wild amount of pressure for any studio. After 13 years of GTA 5, the expectations are through the roof.
I don't think this is a bad sign. If anything, it's kind of reassuring. They're not acting like they can just coast on the name. They know one misstep and the internet will never let them forget it. I'd rather have a studio that's scared of messing up than one that thinks it can do no wrong.
Rockstar rarely talks about this stuff. They usually let the games speak for themselves. So hearing them admit they're feeling the weight of it is a little unusual. GTA 5 and RDR2 both set a ridiculous bar, and now they have to clear it again with a new setting, two protagonists, and a fanbase that's been waiting over a decade.
We've all seen what happens when a huge sequel disappoints. The pre-orders are already in, the hype is unreal, and every little detail gets dissected. Saying they're nervous just means they care about getting it right.
What do you all think, does this make you more confident or less?
Source: Dexerto · Curated content.
Nervous makes sense when you're building out an entire state. Los Santos was dense but bordered by mountains and empty desert. Leonida's got Vice City proper, the Grassrivers to the northwest, Mount Kalaga looming, and all those Keys winding south. That's a lot of biomes to nail (and connect believably). If they're sweating the details, good. Means they aren't just painting a big map. They want it to breathe.
nervous is good. means theyre actually looking at the map as a place people will live in, not just speed through.
"a lot of biomes to nail"
MapNerd hit on exactly why that matters for RP. if Grassrivers is just pretty texture with nothing to do, or the Keys are empty loading screens between islands, servers are gonna feel it immediately. RP lives off density. little stores, backroads that actually go somewhere, docks that work. GTA 5 had that in patches and we still built entire economies around it.
theyve watched RP carry GTA 5 for a decade. they know if the world doesnt breathe, the roleplay dies. hopefully theyre sweating the small stuff.
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