Zelnick says we'll all be streaming games in 3 years, so what's that mean for GTA 6?

Caught this Eurogamer piece about Strauss Zelnick's latest comments during the Take-Two earnings call. He's out here saying that in about three years, we'll all be streaming our games. Not just buying digital, but full-on streaming like Netflix for games.
I mean, we already knew Take-Two is all in on digital. They've been saying for a while that physical sales are a tiny fraction of their business now. But streaming is a whole different thing. Zelnick seems to think the tech and consumer habits will line up that fast.
Makes me wonder what that means for GTA 6 down the line. Obviously it's launching as a traditional game on PS5 and Series X|S this November. No PC version announced, no streaming version. But if Zelnick's timeline is right, by 2029 we could be playing GTA 6 through a cloud service instead of downloading 200GB to an SSD. Maybe that's how they eventually bring it to platforms that can't run it natively, like Switch 2 or whatever, or even to phones.
Rockstar's been pretty quiet about their own streaming plans. They had that Stadia deal for RDR2 back in the day, but that's dead. I could see them partnering with Xbox Cloud Gaming or maybe even doing their own thing through the Rockstar Games Launcher. Three years from now would be late 2029, so GTA 6 will have been out for a while. Perfect timing for a "Game of the Year" re-release on streaming platforms, I guess.
Still, I'm not sure I buy that everyone will be streaming by then. Internet infrastructure is still a mess in a lot of places, and latency on a game like GTA 6 would be brutal. But Zelnick's got the data, so who knows.
Source: Eurogamer · Curated content.
Three years feels optimistic, but if we're streaming by then, GTA 6's physics glitches might act weird under lag. Would input delay break wall breaches?