Rockstar devs demanding no more crunch as union push continues

Saw this on Dexerto and figured it was worth a thread. Rockstar employees are making demands to end crunch, and they're still pushing for union recognition. The article's light on details, but the gist is that workers want a guarantee that the brutal overtime cycles that plagued RDR2's final stretch won't happen again with GTA 6.
We all remember the stories from 2018 — 100-hour weeks, rewritten scripts, the whole mess. Rockstar leadership said they'd changed things after that blowback, but with GTA 6 supposedly in the final months before launch, I'm not surprised the devs are making noise now. Better to get it in writing before the pressure really ramps up.
The unionization angle is interesting too. This isn't the first time Rockstar staff have tried to organize, but it's been a slow grind. If they actually get recognized, it could shift how the whole studio operates long-term. Not just for GTA 6, but for whatever comes next.
I'm torn. On one hand, I want the game to be as polished as possible and I know that sometimes means extra hours. On the other, nobody should be burning out to hit a date. And if the devs are this vocal now, it makes me wonder what's happening behind closed doors. Are we looking at another delay? Or is this just standard pre-release jitters getting amplified?
What do you think — will this actually affect GTA 6's timeline, or is it just noise while the marketing machine stays silent?
Source: Dexerto · Curated content.
Devs pulling doubles won't catch every AI bug in the pursuit scripts. Crunch kills quality, union or not.
Devs pulling doubles won't catch every AI bug in the pursuit scripts.
Exactly. Fatigue tanks profit-per-hour. Those 100-hour weeks don't produce better code. November 19 isn't moving at $79.99. Better to keep the team sharp and eat a short delay than ship broken pursuit AI that'll cost more in day-one patches.
Devs pulling doubles won't catch every AI bug in the pursuit scripts.
This. So much this. Back in 2004 we got San Andreas on a disc and never thought about the overtime behind it. Crunch doesn't fix bugs, it just creates new ones. November isn't moving.
won't catch every AI bug in the pursuit scripts.
never does. eyes bloodshot, code's brittle. november 19 carved in stone at $79.99. but the real price. you see the pattern. unions try to break the loop...
ok so november 19 is locked, pre-orders are live and the vintage vice city pack is already dangling out there. but crunch doesn't polish games, it just makes code brittle and bugs weirder. i'm hoping rockstar actually learned from the rdr2 blowback because burnt out devs aren't fixing pursuit ai at 2am.