Zelnick's already talking about AI-made PC ports of GTA 6, which tells you how worried they are

So Dexerto picked up on Strauss Zelnick getting asked about the idea that people could slap together unofficial AI-assisted PC ports of GTA 6 not long after it drops on console. No PC version's been announced, so the question was basically "what happens when the modding crowd gets creative."
I don't have a ton to go on beyond that headline and the one line of context, but the fact it even came up in an investor-facing conversation is the interesting bit. Take-Two's clearly thinking about it before the game's even out the door.
why this keeps coming up
GTA 6 lands November 19 on PS5 and Xbox Series X|S. Nothing on PC. That gap is going to be a long one, and long gaps are exactly where the weird stuff happens. People have been emulating and reverse engineering Rockstar's stuff for decades, so an AI-flavoured version of that isn't some wild sci-fi scenario, it's just the next tool in the box.
Whether it actually works is another matter. Getting something like GTA 6 running anywhere near playable outside of the console builds is a mountain, AI shortcuts or not. But Zelnick getting the question at all says the suits are watching the space.
my read
I'm not expecting a functional fan-made PC port of a game this size anytime soon, and honestly I think the bigger headache for Take-Two is the same one every publisher's got right now: people using generative tools to make stuff that looks official enough to fool someone scrolling past. That's a brand problem more than a piracy problem.
Still, it's a funny thing to be asked about a game that isn't even out yet. Console first, PC eventually (presumably), and in the meantime everyone with a keyboard and an opinion gets to speculate. I'll be playing it on my PS5 on the 19th and letting the modding scene do whatever it's going to do.
Source: Dexerto · Curated content.
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