Safehouses need to matter more in GTA 6 — GTA IV's system made me realize how pointless they've become
Been replaying GTA IV to kill time before November and it hit me: I barely ever go back to the safehouse. The game just drops you right where you left off, so there's no reason to return unless you're forced to. I explored the Hove Beach apartment once, maybe twice, and when it got torched I didn't care at all. There was no attachment.
That got me thinking about what Rockstar could do with safehouses in GTA 6. RDR2's camp system is the obvious blueprint. A place that evolves, where stuff happens, where you actually want to hang out. Not just a bed and a save icon. Let us customize the interior over time, maybe stash unique items from heists or side missions. Give us a reason to walk through the door beyond starting a mission.
I'm not saying every safehouse needs to be a full-on base, but if they're just respawn points with a wardrobe, I'll probably ignore them again. The world's too big and detailed to spend time in a room that feels dead. A few interactive elements, some NPCs that show up, maybe a garage that actually feels like ours. That'd go a long way.
What I'd really love is if the safehouse reflects your playstyle. If you're a low-key criminal, it's a modest apartment. If you're running the city, it's a penthouse with security and a view. Not just a static set piece you buy once and forget.
Source: r/GTA6 · Curated content.
this. so much this. I'd actually return to my San Andreas safehouses. IV just gave you a bed icon.