how do you think gta 6 will handle the map boundaries?

by radio_djJul 23, 2026, 01:47 AM1 views0 replies
R
Jul 23, 2026, 01:47 AM

GTA V made it easy, the whole map was an island so if you went too far you just ended up in the water and your vehicle died. No need for invisible walls or anything. But RDR2 showed us a different way, with those mountains and cliffs that felt natural but still kept you in the play area. The immersion was way better, you actually felt like the world continued beyond what you could reach.

Now with GTA 6, we're getting planes and helicopters again. So how do you stop someone from just flying north out of Leonida? In RDR2 you couldn't really get a horse up a sheer cliff, but a plane doesn't care. The source post mentioned a rumor that Rockstar might want the map to expand over time, maybe with story DLC or online updates. If that's true, they can't just put an ocean on every side. They'd need something like a no-fly zone, or maybe the plane just stalls out and turns back, like some games do. But that feels a bit gamey for a studio that prides itself on immersion.

Another thought: what if the map is actually an island again, but a huge one? Vice City and the surrounding areas could be part of a larger landmass that's just cut off by water on the edges. That would be the simplest solution, but then you lose that feeling of a connected world that RDR2 had. I'm torn because I loved the seamless boundaries in RDR2, but I also want to be able to fly without hitting an invisible wall. Maybe they'll do something clever with weather or restricted airspace. What do you think Rockstar's solution will be?


Source: r/GTA6 · Curated content.