GTA 5 lost all those little GTA 4 details, and I'm worried GTA 6 will too
I've been replaying GTA 4 lately and man, it's wild how much stuff we had back then that just vanished in GTA 5. You could walk into a Cluckin Bell, grab a hot dog from a street vendor, go bowling with Roman. Pick up bricks and bottles off the ground and chuck them at people. There was a coffee shop interior in Star Junction, you could go on a rampage inside the hospital. NPCs actually put on raincoats when it started raining. Little things, but they made the city feel alive.
GTA 5's map was enormous, and I get that something had to give. But it always felt like a trade-off. Bigger world, less depth. Fewer interiors, dumber NPCs, no picking up random objects. The world was beautiful but kind of hollow in places.
Now with GTA 6, the state of Leonida is supposed to be massive. Vice City, the Keys, Grassrivers, Port Gellhorn, Ambrosia... that's a lot of ground to cover. And it's all running on current-gen consoles, which are powerful but not infinite. I'm starting to wonder if Rockstar will have to make the same kind of sacrifices. Will we get a ton of interiors, or just a handful of key locations? Will NPCs have routines and reactions like RDR2, or will they be dumbed down to save memory? The trailers showed some cool stuff, like the social media feed and what looked like a busy beach, but that's curated footage.
I'm not saying the game will be bad, obviously. But I'm curious what you all think. Are you okay with a bigger map if it means fewer interactive details? Or would you rather have a denser, more alive city even if the map is smaller? I keep going back and forth.
Source: r/GTA6 · Curated content.