30 hours max. I want to explore Leonida, not be dragged through it.

GTA V's ~30 hours felt right. Tight enough that the map didn't outstay its welcome, long enough to make the Paleto Bay shift feel earned. RDR2's 50 hours? By the time I got to Guarma I was just itching to free-roam New Austin again. The swamps of Grassrivers and the whole northern stretch of Leonida (I'm already calling the area west of Port Gellhorn "the new Blaine County") deserve a campaign that doesn't overstay its welcome.
I want 25-30 hours. That's enough to properly introduce the Keys, Mount Kalaga, and the Vice City metro without the plot turning into a slog. A tighter story means the ending hits harder (no mid-game fatigue), and then I can spend 200 hours poking around every tidal inlet and abandoned motel on my own terms. The map is the real star. Don't bury it under 50 hours of forced drama.
What's your number? Are you hoping for a lean 20-hour sprint or a 60-hour epic that makes you live in Leonida?