Replaying RDR2 and it's got me even more hyped for GTA 6's world

Been replaying RDR2 over the last month, first time since 2020. I'd almost forgotten how absurdly detailed that world is. Every little camp, every random encounter, the way the mud sticks to your boots. It's on another level.
And now I can't stop thinking about what Rockstar's cooking with Leonida. We've got Vice City, the Keys, Grassrivers, Port Gellhorn, Ambrosia. That's a huge sandbox, and if RDR2's frontier felt this alive with just horses and campfires, imagine a modern setting with all the chaos of GTA. The density, the verticality, the sheer amount of stuff happening around you.
RDR2's world is a masterclass in atmosphere. The storms rolling in, the wildlife, the NPCs actually living their lives. GTA 6 is gonna take that and crank it up with neon, traffic, and probably a level of interactivity we haven't seen yet. I'm not expecting a 1:1 translation, but the DNA is there. Rockstar's been refining this open-world formula for years.
I know some people are worried about the leap from RDR2 to GTA 6 being too big, but honestly, that's exactly why I'm hyped. They've had even more time, more hardware to push, and a setting that's begging for that level of detail. November 19th can't get here fast enough.
Source: Push Square · Curated content.
Six confirmed Leonida regions versus RDR2's five main states. The December 2023 and May 2025 trailers cover multiple biomes. It's 106 days until the November 19, 2026 release. Standard Edition is $79.99, Ultimate $99.99. (Source: Rockstar Newswire, May 2025)