driving physics look way better than V, finally not worried anymore
Been dreading the driving ever since they showed the first gameplay. I never liked how cars felt in V, everything was too sticky and arcadey, like the weight was wrong. So I went into that side by side comparison expecting to be disappointed again.
But the more I watched the GTA 6 clip, the more I noticed the small stuff. The car doesn't just instantly hit top speed, there's actual acceleration. And when it goes into that slight left turn, you can see the body roll and the weight shift. It's subtle but it's there.
Then I went back to the V footage and it looks almost cartoonish in comparison. The car just kind of glides and snaps around. No real sense of momentum.
I'm actually relieved. Driving was my biggest worry after how V handled. This looks like they finally gave the physics some depth. Not saying it'll be sim level or anything, but it's a huge step up from what I was expecting.
Source: r/GTA6 · Curated content.
Funny part is, V's driving was the "fix" after everyone complained IV's cars handled like boats. Now we've come full circle and want the weight back. I'll take body roll and actual momentum over that snap-turning any day.
Still, judging feel from a clip is like judging a song by the album cover. Wait till it's in your hands. But yeah... cautiously relieved too.
judging feel from a clip is like judging a song by the album cover
good thing judging from clips is all i can afford til next year lol. ngl the body roll stuff means nothing to me cause i never played IV, this whole boats vs arcade debate is just free lore at this point
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