Activision just nuked MW2 and MW3 leaderboards and it's making me nervous about live-service stuff

So Activision dropped a little bomb yesterday. They're permanently disabling leaderboards and combat records for Modern Warfare 2 (2022) and Modern Warfare 3 (2023) ahead of MW4's launch in October. Their reason? "Optimizing backend services." Sure, that makes total sense.
Fans are understandably pissed. Years of stats, gone. People are posting SpongeBob memes about how there's "no correlation" between old leaderboards and new game servers. Reddit's full of comments saying the leaderboards were already broken anyway, which is somehow even worse. They couldn't even keep them functional, and now they're just pulling the plug.
I'm sitting here thinking about GTA 6 and how Rockstar handles this stuff. GTA Online is still running on a decade-old game, and while it's not perfect, they haven't just deleted everyone's progress because a new title is coming. Can you imagine if Rockstar announced they were wiping GTA Online stats to "optimize" for GTA 6? The community would riot.
MW4 drops October 23, barely a month before GTA 6 on November 19. That timing is wild. Two of the biggest games of the year right on top of each other. But one company is out here deleting player history with a vague excuse, and the other is (hopefully) building something that respects the time we put in.
I'm not saying Rockstar is perfect. They've got their own issues with monetization and re-releases. But at least they're not pulling the rug on years of player stats with a hand-wave about backend optimization. If anything, this makes me more confident in my GTA 6 pre-order. At least I know my Vice City adventures won't get memory-holed when the next thing comes along.
Source: GameSpot · Curated content.
Can you imagine if Rockstar announced they were wiping GTA Online stats to "optimize" for GTA 6?
That would cause an actual meltdown. Rockstar builds maps that stick around. Los Santos got expanded for years instead of getting tossed every October for the new thing. (I'm more worried about whether the Leonida Keys connect cleanly to Grassrivers up north than I am about leaderboards.) Activision's whole model is seasonal. New map, new reset. But Vice City isn't getting replaced next fall. Port Gellhorn and Ambrosia are gonna stick around. That's the difference between building a persistent state and building a matchmaking lobby.
Activision's whole model is seasonal.
Exactly. I'm still pulling $50K nightly from my nightclub in a ten-year-old game. Cayo Perico hard cooldown still pays $1.4M per hour if you loop it right. That's persistent. Deleting leaderboards is like zeroing someone's banked MC business product. No thanks.
seasonal
ok so that's exactly the word for it. Activision treats every year like a hard wipe but Rockstar builds places you can return to. Lucia and Jason aren't getting replaced next fall, the state of Leonida is the platform. plus with pre-orders already out and that Vintage Vice City Pack locked in, it feels like they're planning for longevity not a one-year cycle.
Your stats are basically temp files to them. Activision straight up deleted years of combat records because they're "optimizing" for MW4. Not because the data was broken. Because it was in the way.
Rockstar builds places that accumulate history. Los Santos aged like an actual city. Now you've got Leonida with Lucia and Jason as proper protagonists, not seasonal skins. Port Gellhorn and Ambrosia need time to develop. You can't build a state that matters if you're wiping the slate every October.
The Vintage Vice City Pack already ties back to earlier eras. That's legacy thinking, not a hard reset.
temp files
They're treating years of stats like disposable evidence. Rockstar shouldn't delete Vice City pursuit logs to optimize anything.