I hope GTA 6's economy is more like early GTA Online, not the $300k stun gun era

by xX_Vercetti_XxJul 14, 2026, 07:39 PM4 views1 replies
X
Jul 14, 2026, 07:39 PM

Been thinking about this a lot lately. GTA Online's economy is so far gone at this point it's almost comical. I remember grinding contact missions back in 2013 to save up for a $240k Entity XF and it actually felt like an accomplishment. Now you've got a stun gun that costs more than that, and it's not even a flex. The inflation just made everything feel like a chore.

What I'm really hoping for with GTA 6 is that Rockstar resets the whole philosophy. I don't need everything to be dirt cheap, but there's a sweet spot where the grind feels rewarding without being a second job. Early GTA Online had that. You could mess around for a few hours, do some heists, and actually afford something cool. Now it's like you need to treat it like a 9-to-5 just to keep up.

I know we don't have any details on the economy yet, and with pre-orders already live it's probably locked in. But I'm crossing my fingers they learned from how bloated things got. A more grounded pricing structure would make every purchase feel like it matters, and that's what made the early days of GTA Online so memorable. Not the endless grind for a supercar that's obsolete in a month.


Source: r/GTA6 · Curated content.

R
Jul 14, 2026, 08:09 PM

Early Online really did hit different! It was like catching your favorite track on Radio Mirror Park at golden hour. Every payout felt like a perfect needle drop. Now the economy's all screech and no bass. I'm hoping GTA 6 dials it back to that mood where scoring a new ride actually means something!