booked a full week off for launch. 2 days isn't enough.
K
Jul 14, 2026, 11:38 PM
I put in for the full week, Monday through Friday. My manager didn't ask questions. Two days is a mistake if you're serious about the first playthrough.
- Server stability. Even with a single-player focus, day-one patches and online checks can brick a session. A 48-hour window leaves no buffer if PSN or Xbox Live chokes.
- Map scale. Leonida isn't just Vice City. The Keys, Grassrivers, Port Gellhorn. You can't absorb that in a weekend. I want to clear the story without skipping dialogue to meet a Monday deadline.
- Spoiler quarantine. By Tuesday morning, every thumbnail on YouTube will have the ending. A full week means I can go dark and finish at my own pace.
I pre-ordered the Ultimate Edition. The Vintage Vice City Pack is a nice bonus, but I'm not touching Online until the campaign is done. That's another 20 hours minimum. Two days is a speedrun. I'm treating this like a heist: proper prep, no rushed exits.
What did you book and what's your reasoning?
X
Jul 15, 2026, 12:13 AM
Two days is a speedrun.This. So much this. Took the whole week myself because by Tuesday YouTube's a minefield.
M
Jul 15, 2026, 03:09 PM
Two days is a speedrun.
I'm taking five days too. Past games taught me that. Three Leaf Clover in IV alone ate an evening on first attempt. With Leonida's scale, forty hours feels like the floor for story. No way I'm rushing dialogue to beat spoiler algorithms.