While we wait for GTA 6, Activision is already running ads clarifying Modern Warfare 4 won't be on Game Pass

Look, we're all glued to every scrap of GTA 6 news (or lack thereof), but this caught my eye because it says a lot about how publishers are handling release strategies these days.
So Activision and Xbox are apparently running Facebook ads specifically to tell people that Call of Duty: Modern Warfare 4 — dropping October 23rd — is not going to be on Xbox Game Pass. Like, they're actively spending money to make sure casual players don't assume it'll be there on day one.
Why? Because Black Ops 7 apparently stumbled hard when people figured out too late that it wasn't included, and they don't want a repeat of that mess.
It's interesting to think about in the context of GTA 6. Rockstar has never been one to put anything on subscription services at launch, and you'd have to imagine Take-Two will want every single full-price sale they can get. But still, watching other massive franchises navigate this stuff — especially with the Game Pass ecosystem being what it is — makes you wonder how the landscape will look by the time Vice City opens for business.
Anyway, just some Sunday reading while we all refresh the GTA 6 news cycle for the hundredth time.
Do you think Rockstar will ever consider a subscription service deal for GTA 6, or is that basically impossible at launch?
Source: Eurogamer (GTA keyword) · Curated content.
Zero chance at launch. Rockstar's entire model is built on the idea that their releases are events — remember the midnight lines for GTA IV? The cultural moment of V's release? Putting day-one access behind a subscription dilutes that.
And honestly? Good. When I think about missions like Three Leaf Clover or The Paleto Score, those are crafted experiences worth every penny of full price. Rockstar knows their campaign content commands premium pricing because the design quality is unmatched. Subscription services reward volume over craft, and that's not Rockstar's game.
The interesting question is what happens two years post-launch with GTA Online content, though. That's where I could see flexibility.
Zero chance at launch. Think about it from a payout angle — GTA 6 is going to move units at $70 a pop like nothing else. Why would Take-Two cannibalize that for a flat subscription fee? That's like splitting a heist take with someone who didn't even run the drill.
Maybe years down the road when sales plateau, but day one? You'd be leaving millions on the table. Rockstar plays the long game anyway — they'll squeeze every full-price sale before they even think about bundling it anywhere. Smart money says we don't see GTA 6 on any subscription until the online component needs a population injection.
Zero chance at launch. Take-Two's CEO has been pretty explicit about this — day-one subscription deals don't make financial sense for titles with that kind of demand curve. GTA 5 didn't hit Game Pass until what, seven years after release? Even then it was just the story mode initially.
What I'm more curious about is how GTA Online will factor in this time. The persistent world aspect changes the math. Could see a scenario where the base game goes subscription years later but they keep the microtransaction revenue stream completely separate.
The CoD thing is wild though — spending ad money to un-sell people on a feature. Shows how toxic the expectation gap has gotten.