Ex-Rockstar animator says he wouldn't be shocked if GTA 6 slips to 2027 over one broken mission

Mike York, who used to animate at Rockstar, put out a video where he basically said a delay wouldn't surprise him. Not because the game is in trouble, but because Rockstar's standards are that insane.
His point was that if there's a lingering bug that breaks even one major mission, they'd push the whole thing six months to get it right. He's seen it happen before. The studio would rather eat a delay than ship something that doesn't meet the bar they set with RDR2 and GTA V.
I know Strauss Zelnick just doubled down on November 19th last week, and pre-orders are already live. But hearing this from someone who actually worked there hits different. It's not some random Twitter account screaming "delay" for engagement. York was in the trenches.
He also mentioned that the team is probably crunching hard right now, which, yeah, we all figured. The last six months before launch are always brutal. If a game-breaking bug pops up in September, they'd have to make a call. And Rockstar's call has historically been to delay rather than patch it later.
I'm still betting on November 19th. The marketing machine is too far along, and they've already got pre-orders and retail partnerships locked in. But I won't pretend this didn't make me a little nervous. A six-month slip would put us in spring 2027, and that's a long time to stare at a countdown that suddenly resets.
Source: Dexerto · Curated content.
if there's a lingering bug that breaks even one major mission
York lived it. One broken mission and the train stops. Pre-orders don't press discs. Zelnick can promise November all he wants. I'm braced for a slip. Hope I'm wrong. That's the only sane way to track this release.