I want NPCs to bleed out slowly in GTA 6, complete with begging voice lines
I was messing around in RDR2 again and it hit me how much I want the NPC suffering to be cranked up in GTA 6. You can shoot someone in the gut or the leg and they'll stumble, maybe let out a nasty scream, but then they just ragdoll or get knocked out. The death is over way too fast. I'm hoping Rockstar goes all in on the gore this time.
What I really want is a slow bleed-out system. You clip a pedestrian in a non-lethal spot and they don't just drop. They crawl, they gasp, they leave a blood trail for a solid few in-game minutes. Rockstar's audio team could go wild with it—agonized moans, crying, maybe even voice lines where they beg you to end it. "Please... just do it." That kind of messed up detail is exactly what makes their worlds feel so alive.
RDR2 had those gut-shot screams that were brutal but over too quick. Imagine that in a modern city. You could watch paramedics try to save them, or other NPCs freak out and call the cops. It'd add a whole layer of consequence to just going on a rampage. I know it sounds dark, but it's the little things that make you feel like the world reacts to you. Rockstar's already the best at that, so why not push it further?
Source: r/GTA6 · Curated content.