Could Rockstar borrow 2K's sports tech for GTA 6 minigames?

by kara_drivesJul 21, 2026, 09:49 PM45 views5 replies
K
Jul 21, 2026, 09:49 PM

I was thinking about the golf and basketball minigames we might get in GTA 6, and something hit me. Rockstar and 2K are both under Take-Two, right? So what's stopping them from sharing some of that sweet, sweet sports game tech?

GTA 5 had golf, and it was fine for what it was, but let's be real, it was pretty barebones. Now 2K has PGA 2K and obviously NBA 2K, with mechanics that feel way more polished. If Rockstar wanted to add a proper golf course or a streetball court in Vice City, they could just... borrow some of that 2K magic, couldn't they?

I know it's not that simple. Different engines, different teams, probably a ton of legal and technical hurdles even within the same parent company. But it's fun to imagine. When GTA 5 dropped, 2K didn't even have a golf game, so there was nothing to borrow. Now there is. Has anyone ever heard of Take-Two studios sharing tech like that? I can't think of a single example, but maybe I'm missing something.

I'm not expecting full-on NBA 2K simulation, but even a lite version of those mechanics would make the sports minigames feel way more alive. What do you all think, any chance Rockstar and 2K would actually collaborate on something like this?


Source: r/GTA6 · Curated content.

T
Jul 22, 2026, 12:29 AM

They can keep the golf. Just give me that weight transfer for DRIFT.

X
Jul 22, 2026, 12:33 AM

Back in '04 we didn't need licensed PGA physics to have fun on a golf course. You grabbed a club, aimed at a pedestrian, watched the chaos unfold. Simple times.

Still, tuner_crew has the right idea.

Just give me that weight transfer for DRIFT.
If they're borrowing anything from 2K, make it the driving feel first. Everything else is gravy.

Truth is, sharing engines between studios under the same parent company is never as easy as it sounds. Different pipelines, different headaches. I'd rather Rockstar build their own janky arcade sports than drop in some sanitized 2K-lite mode. Keep it weird...

G
Jul 22, 2026, 02:04 PM

xX_Vercetti_Xx probably has the right idea with

sharing engines between studios under the same parent company is never as easy as it sounds.
If they did port anything over, mismatched physics might cause infinite bounce loops or balls clipping through the floor on frame one. It's probably a nightmare to debug, but has anyone actually seen a clean engine handoff between Take-Two studios?

B
Jul 22, 2026, 09:04 PM

Here in Brazil we know sports get different when is hot. Keep it arcade, don't need that 2K simulation.

C
Jul 23, 2026, 08:54 AM

one parent company, different temples. the glyphs don't align... borrowed precision feels haunted...