Rockstar should try a different kind of ending for once
I've been thinking about how Rockstar always goes for the same kind of gut punch. Betrayal, death, the whole "crime doesn't pay" thing. GTA V had three endings but they all felt like variations on a theme. RDR2 gave us a beautiful, tragic arc but it was still the outlaw's last ride. I'm ready for something that hits different.
What if GTA 6 is built around love instead of loyalty? Jason and Lucia, their whole Bonnie and Clyde dynamic, but the real tension isn't who's gonna backstab who. It's whether they can actually escape the life together. Imagine the final choice isn't about killing someone or taking the money. It's about Jason deciding if he's willing to walk away from the chaos for something real. And Lucia, based on everything you've done with her throughout the game, either follows him or stays behind. That's it. No big shootout, no revenge plot. Just a quiet, devastating moment where you realize what you've built or lost.
Rockstar already played with this a little. Charles going to Canada, Sadie becoming a bounty hunter. Those endings felt earned because they were about the characters, not the score. Give us more of that. Let the story be gut wrenching because you care about the people, not because someone got shot in the head. Multiple endings that depend on how you actually bonded with Lucia, not just a binary choice at the end. That would be unexpected. That would stick with me way longer than another "trust no one" twist.
Source: r/GTA6 ยท Curated content.
I'm not convinced ditching the gut punch is the fix. The problem with GTA V's endings is that the choice lands in a menu after a final heist that plays out the same way regardless. If GTA 6 builds Jason and Lucia's bond through the job prep itself, the ending could land without needing to be quiet. Think about how "Three Leaf Clover" in IV made you feel the crew's trust through the shootout, instead of a cutscene. That's the kind of bond that pays off. I'd rather see multiple endings keyed to which allies you kept alive and what routes you actually took. Make the epilogue reflect the player's actual completion percentage. A dialogue tree at the finish line won't cut it if the preceding fifty hours didn't track those relationships.
Endings should scale with crew survival and net payout. That's the only score that matters.
crew survival and net payout
ok so โ i get that angle but the trailers sell Jason and Lucia as a unit first, money second. the bond between them is what'll make it sting, not just the cut. though knowing Rockstar we'll probably get both and it'll still end in tears.
ngl i'm still catching up on the older games but every time someone mentions gta endings it's like "and then everyone you like is dead." fr?? y'all are traumatized
so the idea of jason and lucia just... driving off into the grassrivers or whatever instead of a bloodbath? that would hit way harder for me. i'm already stressed about dropping eighty bucks on this game. i don't need my heart stomped on for free.
let me have one ending where love wins and my wallet doesn't cry. rockstar can keep the ultimate edition money. just give me a quiet escape with no corpse in the trunk. is that too much to ask lol
We've got two trailers and zero footage of any ending system. Six named locations in Leonida, two protagonists, and maybe twelve seconds total of Jason and Lucia interacting on screen. (Dec 2023, May 2025). That's not enough data to model a relationship arc, let alone a multi-ending bond mechanic.
crew survival and net payout
It's a clean metric. But Rockstar hasn't confirmed crew survival tracking or dynamic epilogues. Pre-orders went live June 25 at $79.99 and $99.99 with the Vintage Vice City pack, and the release is locked for November 19, 2026. Everything else is inference. I'm keeping my spreadsheet open for Trailer 3.