pc gamer says gta 6 is an immersive sim now and the crate stacking thing is all i can think about

PC Gamer dropped a piece calling GTA 6 an immersive sim based on what you can do with NPCs, and the only concrete example they pulled was the writer saying if they see Lucia stacking crates to get over a wall they'll lose it.
I don't know if that's from an actual preview or just a hypothetical, but the idea is doing a lot of heavy lifting in my brain right now.
Immersive sims live and die on systems interacting. If Lucia can grab a crate, move it, stack it, climb it, and the game doesn't care how you solved the problem, that's a different kind of open world than we've gotten before. GTA has always had some of this. You could stack cars in San Andreas, block doors with objects, all that. But Rockstar usually scripts around it. If NPCs are now part of the systemic sandbox, the possibilities get silly fast.
The quote is half joking but also exactly the kind of thing that would make me lose it too. Not because it's crazy tech, because it means the world finally responds to dumb player logic.
If stacking crates is actually a thing, what's the first dumb emergent plan you're trying?
Source: PC Gamer · Curated content.
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