NPCs never actually go inside buildings in GTA, and it's kinda weird when you think about it
I was just replaying some older GTA games and it hit me: NPCs are basically glued to the sidewalk. They walk around, react to stuff, but you never see one open a door and go into a house or a shop. They just exist on the street forever.
It would add so much to the world if they actually had somewhere to go. Like, imagine a shootout breaks out and instead of just running in random directions, NPCs scatter toward the nearest building they can enter. A store, an apartment lobby, whatever. It'd make the city feel way more alive.
Or what if you could tail an NPC and they'd eventually reach their home or job? Maybe they stop at a convenience store on the way, grab a drink, then keep walking. Little routines like that would be huge for immersion. RDR2 had some of that with camp members, but I'm talking about random pedestrians.
There's even a gameplay angle. If NPCs leave their homes for a reason you create, like a distraction, you could sneak in and rob the place while they're out. Not saying it has to be a full burglary system, but just the possibility would be cool.
I know it's a lot to ask with the scale of GTA 6, but after seeing what they did with RDR2's world, I'm hoping they push NPC schedules further. Even if it's just a handful of buildings that are actually enterable, having NPCs use them would make the whole city feel less like a movie set.
Anyway, just a thought. November can't come soon enough.
Source: r/GTA6 · Curated content.