What if the relationship meter isn't just about Lucia and Jason?
Everyone's been talking about the relationship meter like it's purely a Lucia and Jason thing, but I'm starting to think that's way too narrow. Rockstar doesn't usually build a whole system just for two characters unless it's the core of the game, and from what we've seen so far, the core seems bigger than just a Bonnie and Clyde dynamic.
I keep going back to the RDR2 bounty system. You could push your luck in one state and then lay low in another where you had a clean slate. It wasn't just a meter with one gang, it was a whole web of reputations. What if GTA 6 takes that and runs with it? Instead of just tracking how Lucia and Jason feel about each other, the meter could reflect your standing with different crews across Leonida. Do a bunch of stickups in one gang's turf, and they start sending hit squads after you. But maybe that same chaos makes a rival gang more willing to work with you, opening up side missions or safehouses.
It'd make the map feel alive in a way we haven't really seen in a GTA game. You'd have to think about where you're causing trouble, not just how much. And it fits with the whole Bonnie and Clyde vibe, two people on the run, constantly having to balance who they piss off and who they can trust. The relationship meter might just be the tip of the iceberg, a way to visualize a much deeper faction system.
Source: r/GTA6 · Curated content.