Mad Max style storms in GTA 6 would be insane
Been replaying Mad Max (the 2015 one) and the storms in that game still get me. Out of nowhere the sky turns brown, wind picks up, and suddenly you're dodging scrap metal and car parts flying at your face. It's chaotic in the best way. I keep thinking, if Rockstar is building Leonida around all this Florida craziness, they've gotta have something similar.
Imagine a hurricane warning pops up on your phone in-game. You've got a few minutes to find shelter or just say screw it and drive straight into it. Debris slamming into your car, palm trees bending, NPCs scrambling. Maybe a tornado touches down in the Grassrivers and you can actually see it tearing up farmland. Just Cause 4 did tornadoes pretty well, but I bet Rockstar would make it feel way more grounded and terrifying.
I haven't played much Just Cause 4 myself, but from what I've seen the weather events are a big part of the map. Leonida's got swamps, keys, open water. Plenty of room for a storm to build up and cause real damage. Could even tie into missions. A heist during a hurricane? Yes please.
Rockstar's weather systems have always been solid, but they've never gone full disaster mode. With the hardware they're working with now, I'm hoping they push it. Not just rain and lightning, but actual environmental hazards that change how you play. I'd love to see a storm roll through and leave the streets flooded for a while, or knock down power lines that spark in the water.
Source: r/GTA6 ยท Curated content.
debris slamming into your car
That bit has me thinking about object persistence. If a trash can goes airborne, does it stay a physics object or despawn instantly? Real-time damage that lingers might break missions, but it'd be a goldmine for weird collision bugs. How stable would RAGE be with hundreds of loose props in a hurricane?
goldmine for weird collision bugs
True, but that's the cost of doing business with real physics. I'm more interested in how it changes the plan.
You're running a Grassrivers job. Jason driving, Lucia on foot. Hurricane hits mid-escape. Your route's blocked by a downed tower and the getaway boat can't dock because of surge. New exfil on the fly.
That changes everything.
1. Visibility tanks. Snipers are useless.
2. Audio masking. Gunfire blends with wind.
3. Loot recovery. Flooded streets turn a quick drive into a boat mission.
Keep the debris. I'll take the chaos if it means the payout feels earned.
I don't have time to sit in a garage waiting out a hurricane. I've got maybe an hour after the kids crash.
Keep the debris. I'll take the chaos if it means the payout feels earned.
This. If the weather forces a new plan mid-mission, not just a pretty filter, I'm interested.
Still I hope it's not too common. Nothing worse than trying to finish a story beat and the game decides you're boating home through a flood.