What if GTA 6 had a weight-based combat system and actual skill trees?
Been thinking about how Rockstar could make melee feel less like a button-mash and more like something you actually build your character around. What if your build mattered beyond just cosmetics?
Picture this: a heavier Lucia or Jason hits harder with fists and melee weapons, can take more punishment, but vaulting over fences or sprinting feels sluggish. A leaner build parries faster, moves quicker, but you're not gonna win a slugfest against a big dude. Kinda like how weight worked in San Andreas but actually tied to combat flow instead of just stats.
And stealth. Right now it's basically crouch-walk and hope the AI doesn't spin around. What if you could train with specific NPCs to unlock new moves? Like a former spec-ops guy in Port Gellhorn who teaches you silent takedowns, or a street fighter in Vice City who shows you how to disarm someone with a knife. Make it feel earned, not just a stat you level up by sneaking in circles.
Which brings me to skill systems. GTA has never really had one outside of the RPG-lite stuff in San Andreas. If Rockstar did it now, I'd want it to be organic. No XP bars floating over heads. Just your character getting better at things the more you do them, and maybe some perks you unlock through story choices or side missions. Not full-on Cyberpunk, but something that makes Lucia and Jason feel distinct by the endgame.
And for Online, height sliders. Please. Let me make a character that doesn't look like a default preset. Also curious what other features people want to see carry over or get revamped for Online. Safe houses with actual customization? Businesses that aren't just phone calls and fetch quests?
What's one skill or trait you'd want to level up in a GTA game if they went full RPG with it?
Source: r/GTA6 · Curated content.
i just started san andreas and had no idea weight mattered lol. if gta 6 brings that back for lucia i'm never working out irl again