gta 6 morality system scales from professional to irredeemable, i'm already planning my run

PC Gamer just put up a piece on GTA 6's morality system and it sounds like RDR2's honor got reworked for a modern crime fantasy. The scale runs from Professional to Irredeemable, which is way more interesting than good vs bad. You get to pick what kind of criminal you are instead of just being pushed toward one ending.
The quote they pulled is simple but it tells you a lot: "Not every act of violence needs to end in death." That's the whole vibe. You can do a job clean and walk away, or you can turn it into a bloodbath. The game tracks that choice and it feeds into where you land on that scale.
I'm hoping this isn't just a bar that fills up and unlocks a different cutscene. RDR2's honor worked because it changed how people treated Arthur in small ways, shopkeepers, random encounters, even the tone of camp dialogue. If GTA 6 does something similar but for the criminal world, that could be huge. A professional Lucia might get cleaner jobs and less heat, while an irredeemable Jason might have cops and rivals treating him like a total maniac. That's the kind of sandbox consequence I want.
My only worry is Rockstar overdoing the RPG stuff. There's been a lot of talk about systems lately, and now a morality meter. It could all click together and make Leonida feel alive, or it could feel like a spreadsheet with guns. The line about not every act of violence needing to end in death gives me hope though. It sounds like they want choices to matter in the moment, not just at a stats screen.
What kind of criminal are you running on day one, professional or irredeemable?
Source: PC Gamer · Curated content.
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