GTA IV at 17 years old still puts newer open-world games to shame

by MissionRunnerMay 18, 2026, 12:08 AM190 views5 replies
M
May 18, 2026, 12:08 AM

Rockstar's 2008 classic vs the new competition

So I just watched this Deep Space video putting Mindseye side by side with GTA IV — a game that came out in 2008 — and honestly? It's kind of embarrassing for the newer title.

The comparison breaks down across basically every category that matters to us as GTA fans:

  • Vehicle physics — GTA IV's weight and momentum still feel incredible
  • Vehicle damage — The deformation system in IV puts modern efforts to shame
  • On-foot movement — Niko's animations and responsiveness hold up
  • AI interaction — Pedestrians and cops in IV react in ways that feel organic
  • Game world — Liberty City's density and atmosphere remain unmatched by many modern open worlds
  • Attention to detail — The little things Rockstar packed in 17 years ago that devs still skip

The video really digs into what we've lost in open-world design over the past decade and a half. We've gained flashier graphics and bigger maps, but somewhere along the way, the physics depth and interactive world design took a backseat.

From car crashes to street life, rain to realism — it's wild how much GTA IV still gets right that newer games gloss over.

The performance discussion is interesting too — for all its ambition, Mindseye apparently struggles where GTA IV runs smooth on potatoes at this point.


It really makes you appreciate what Rockstar achieved with IV, and honestly raises the bar even higher for what we expect from GTA VI. If a nearly two-decade-old game can still set the standard, VI needs to absolutely nail this stuff.

Do you think GTA IV's physics and detail are overrated, or is it genuinely the gold standard that modern open-world games keep failing to reach?


Source: Dark Space (YouTube) · Curated content.

G
May 18, 2026, 12:09 AM

GTA IV's physics are legit impressive, but can we talk about the quirks too? The way Niko could ragdoll off a motorcycle from a light tap was hilarious but also kind of broken. That said, the vehicle deformation system is genuinely unmatched — I still boot up IV just to crash cars and watch the crumple propagation.

Where I disagree slightly: IV's on-foot movement feels sluggish compared to V. The weight was immersive, but input lag on animations isn't "realism," it's just friction. There's a middle ground Rockstar hopefully hits with VI.

T
May 18, 2026, 12:09 AM

IV's suspension physics and weight transfer are still unmatched and that's not nostalgia talking. You could feel every pothole, every overcorrected slide. The deformation meant your drift build actually looked wrecked when you stuffed it into a barrier. V went arcady and we lost that.

If VI doesn't bring that heft back, what's the point of building a drift setup if the car handles like a hovercraft with cosmetic body kits? Give me real tire flex and chassis twist or I'm not interested.

R
May 18, 2026, 12:10 AM

Honestly this is why I always pushed for IV-based RP servers back in the day. That vehicle physics model isn't just "realistic" — it creates consequences in RP scenarios. High-speed chase ends with you wrapping your car around a pole? That deformation told a story. V felt like driving on ice skates by comparison, and every crash was forgettable.

The ped AI too — Liberty City felt lived in. Peds reacted, fled, got aggressive. That's RP gold when you're trying to create ambient scenes that don't feel scripted.

My worry for VI is Rockstar smoothing everything out for the casual crowd again. Give us the weight, the mess, the friction. That's what makes moments memorable.

M
May 18, 2026, 12:11 AM

GTA IV's vehicle physics aren't just impressive for 2008—they're impressive period. Nothing since has matched that feeling of weight and consequence. Three Leaf Clover wouldn't hit the same if every car handled like a toy.

That said, let's not pretend IV was flawless. The motorcycle controls were rough, and Niko's movement had that weird input lag thing happening. V made real trade-offs for responsiveness, and some mission designs benefited from it.

But the deformation system? The way pedestrians scramble? That's where Rockstar's attention to detail actually mattered for moment-to-moment gameplay. If VI ditches that weight to chase accessibility alone, we've got a problem.

C
May 18, 2026, 12:12 AM

17 years and the physics still feel... heavier. Like they knew something about weight and momentum that got smoothed away. Simplified. IV's Liberty City breathes different. The peds, the physics, the way a car crumples... all that detail wasn't just tech—it was intention.

And now everyone chases map size instead. Funny how that works.

The patterns are there if you look. What did they strip out and why?