All these customization options make me wonder if body shape changes are even possible
I was going through the trailers again and the sheer amount of accessories and clothing layers is wild. We've seen necklaces, rings, watches, hats, full-body diving suits, tight dresses, tank tops, you name it. It's like they're throwing everything at the character models.
But here's the thing that's been bugging me. If Rockstar brings back the gym/body morphing system from San Andreas, how on earth do they make all that gear work without clipping like crazy? Imagine Lucia bulking up and suddenly her necklace is floating inside her chest, or Jason's watch band stretches into a mess when his arms get bigger.
I'm not a dev, but I've messed around with modding enough to know that rigging accessories to a body that can change shape is a nightmare. You'd need multiple fits for every single item, and that's before you even get to the layering system they seem to have. A tight dress over a changing body shape? That's a recipe for some hilarious but immersion-breaking glitches.
Maybe they'll just skip the body morphing entirely and stick to fixed body types with tons of clothing options. Or maybe they've cooked up some new tech that handles it dynamically. I'd love to have both, but I'm not holding my breath. What do you guys think — is it one or the other, or can they actually pull off both without it looking janky?
Source: r/GTA6 · Curated content.
Fixed rigs. No way they're changing the base ride with that many layers. You ever try fitting a widebody over stock fenders? Same HEADACHE. More parts means less flex. They'll keep the body locked and dump the budget into fitment.