the bonnie and clyde framing is a misdirect, one of them won't survive

Played every GTA since III. My kids are finally old enough I can sneak an hour in after bedtime, so I've been rewatching the trailers. Everyone's calling Jason and Lucia a Bonnie and Clyde story. I don't buy it.
Trailer 1 sets it up. The ankle monitor, the motel, the "trust" line. Jason says "the only way we're gonna get through this is by sticking together, being a team." That line feels too on the nose. Rockstar doesn't do straightforward love stories. Trailer 2 shows Lucia alone in what looks like a police station, and Jason looking uneasy in a separate shot. The camera lingers on her face when she says "we're a team" in the first trailer. It's not romantic, it's desperate.
I think one of them betrays the other, or doesn't survive. Maybe Lucia cuts a deal and Jason takes the fall. Or Jason dies and Lucia has to finish the job alone. The Bonnie and Clyde comparison is a smokescreen. I'll be lucky to finish the story by 2027 with my playtime, but I'm calling it now.
"the only way we're gonna get through this is by sticking together, being a team."
That line reads like interrogation room bait. Rockstar loves letting players think they're running a partnership, then the system turns on you.
From a tactical standpoint, I'm more interested in how Leonida law enforcement handles a split crew. If Lucia cuts a deal, does her wanted level transfer to Jason? Does pursuit AI recognize she's no longer a threat and focus fire on him? In GTA V all three shared the heat. If the bond breaks mid-story, the AI needs to distinguish friendly from hostile. That's a coding nightmare.
Betrayal or not, the loadouts in Trailer 2 show both packing. Cops won't care who's loyal. They'll run the plates and light up whoever's holding.
"interrogation room bait"
Could be. But I think they just two broken people finding each other. Not everything's a twist.
ok so — the way trailer 2 keeps them in separate locations for most of the runtime is what's getting me. Rockstar shot that deliberately. If they were really riding or dying together you'd see them back to back in at least one frame. Instead it's all parallel cuts and nervous glances. i'm not saying it's a betrayal exactly but that "team" line is gonna hit different in context.
"interrogation room bait"
That reading might make the wanted system more complex than V's shared heat. If Lucia cuts a deal, could the AI bug out and mark Jason as friendly while cops still aggro on him? I'm also wondering if losing one protagonist mid-game would break the inventory flags and duplicate gear in the survivor's stash.
I'm running about 60 percent through my annual San Andreas replay, so Rockstar's partnership arcs are fresh. The "team" line hits exactly like Ryder and Big Smoke's early loyalty speeches.
"interrogation room bait"
That reading tracks. Rockstar loves planting dialogue that feels solid in the trailer and sours once context fills in.
The separate framing in Trailer 2 reminds me of how GTA V kept Trevor isolated from Franklin and Michael until the timelines converged. Rockstar builds trust between protagonists, then stress tests it around the 70 percent mark.
I'm expecting a mission where one is unreachable and the survivor has to clear a wanted level alone. No shared heat, no partner AI. Just you and five-star heat in Port Gellhorn.